MIDTERM EXAMINATION
Fall 2008
CS408- Human Computer Interaction (Session - 2)
Time: 60 min
M a r k s: 38
Question No: 1 ( M a r k s: 1 ) http://vuzs.net
In
an organization individuals may keep their own records, or there may be
local gurus. This statement concerns with ____________.
► Paper work and computer work
► Spatial and temporal organizations
► Organizational memory
► None of these
Question No: 2 ( M a r k s: 1 ) http://vuzs.net
Currently
many common environments for interactive computing are examples of the
______________ interface style, often simply called windowing systems.
► Three-dimensional
► WIMP
► Point and click
► None of these
Question No: 3 ( M a r k s: 1 ) http://vuzs.net
Using icons on the desktop to represent operations is a type of ________constraint.
► Physical
► Logical
► Cultural
► None of these
Question No: 4 ( M a r k s: 1 ) http://vuzs.net
____________ is a term used to refer to an attribute of an object that allows people to know how to use it.
► Visibility
► Affordance
► Constraint
► None of these
Question No: 5 ( M a r k s: 1 ) http://vuzs.net
____________ minimizes errors.
► Affordance
► Visibility
► Constraints
► None of these
Question No: 6 ( M a r k s: 1 ) http://vuzs.net
Which of the following is proportional to the amplitude of the sound; the frequency remains constant?
► Pitch
► Loudness
► Timber
► None of these
Question No: 7 ( M a r k s: 1 ) http://vuzs.net
__________ plays a role to bridge up the gape between the interfaces of machines and human understanding.
► Human
► Computer
► Human Computer Interaction
► None of these
Question No: 8 ( M a r k s: 1 ) http://vuzs.net
The persona’s needs are sufficiently unique to require a distinct interface form and behavior is _____________ type of Persona.
► Primary
► Secondary
► Supplement
► Negative
Question No: 9 ( M a r k s: 1 ) http://vuzs.net
A _________is usually a collection of icons those are reminiscent of the purpose of the various modes.
► Button
► Pointer
► Palette
► Title bar
Question No: 10 ( M a r k s: 1 ) http://vuzs.net
The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _______ persona
► Primary
► Secondary
► Served
► Negative
Question No: 11 ( M a r k s: 1 ) http://vuzs.net
During _____________ phase, usage and workflow patterns discovered through ______________.
► Modeling, analysis
► Analysis, modeling
► Testing, modeling
► Testing, Analysis
Question No: 12 ( M a r k s: 1 ) http://vuzs.net
The Usability Engineering lifecycle was proposed by _________.
► Deborah Mayhew
► Webster
► Barry Boehm.
► Hartson.
Question No: 13 ( M a r k s: 1 ) http://vuzs.net
Waterfall model is basically a _________ model in which each step must be completed before the next step can be started
► Incremental
► Linear
► Iterative
► Analytical
Question No: 14 ( M a r k s: 1 ) http://vuzs.net
Models are used in design to
► Generate the design
► Evaluate the design
► Generate and evaluate the design
► None of the given
Question No: 15 ( M a r k s: 1 ) http://vuzs.net
What is a semantic network?
► A model of long-term memory
► A record of our memory of events
► The part of the brain which allows us to remember things
► A mechanism for improving memory
Question No: 16 ( M a r k s: 1 ) http://vuzs.net
Which are the most significant senses for the average person when it comes to interacting with a computer?
► Sight and hearing
► Hearing, touch and smell
► Hearing and touch
► Sight, hearing and touch
Question No: 17 ( M a r k s: 1 )
Define Attention. [1]
Question No: 18 ( M a r k s: 1 )
Define Recognition. [1]
Question No: 19 ( M a r k s: 2 )
What is the difference between Tertiary and Analogous colors? [2]
Question No: 20 ( M a r k s: 3 )
Comment to justify the following statement.
“Most users are neither beginners nor experts; instead they are intermediates”
Question No: 21 ( M a r k s: 5 )
What are the pointing devices? Explain trackball as pointing device? [2+3]
Question No: 22 ( M a r k s: 10 )
Consider
the vertical scroll bar of a web browser or word processor. For each of
Norman’s five principles below, give one way that the scroll bar uses
the principle for effective design. Describe the interface model of the
scroll bar in one sentence.
[2*5]
· Affordance:
· Constraints:
· Mapping:
· Visibility:
· Feedback: